Blobbies - a tiny program which attempts to model wobbly blobs.
I was looking around some old assembler code that I had written in the days before of super-fast graphics cards, which let me poke colour values directly into a graphics buffer before flipping the whole thing to the screen, when I came across a benchmark program I had been working on. It generates random blobs on the screen which squish and wobble about a bit like those "were-retro-not-retro-any-more-and-therefore-soon-to-be-RETRO-retro" lava lamps.
I dumped the code into a Delphi project and added a button, and it all still seems to work. Note that this thing loves to eat up CPU - funnily enough, the blob generator / mover is quite light on resources - it's my crappy old graphics code that's killing you. Bring on the OpenGL port from some genius DC coder (yes, I know that's a tautology)
Anyway, it's quite hypnotic to watch, and if anyone feels inspired and would like the algorithm, I'm sure there's a game in there somewhere just waiting to be written! Send me a message here on DC and I'll be happy to send you a zip of the project. It's not pretty but the blob code is pretty self-explanatory. The whole source is Delphi with just a little assembler for the "fast" graphics. Not very well commented but it's a small piece of code.
You can download the program from the bar on the left - it just sits there until you click "Run" and then off we go!
* Blobs wobble and blurp around the window
* See above
I also captured a small Blobby animation. It's a bit jerky but
no surprise there.
I grabbed it using Wink, which is a really nice program:
Thanks for visiting! As with all my software on this site, this program is FREE and unrestricted. I hope it's useful to you. Don't forget to try my other programs: Deductoid, Sudoku and CluGrid, and please support the Donation Coder site if you can.
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